[ SYSTEM: ONLINE // SECTOR: SECURE ]

Command the Asteroid Belt

Build mining colonies on bare rock, keep the power on and the ore moving, and hold on to what you've built when rival corporations come for it. A sci-fi real-time strategy game, now in development.

// YOUR CONTRACT //

You run a mining operation in the asteroid belt for a corporation that cares more about quotas than about you. You build colonies one structure at a time, sell ore to passing traders, sign treaties you plan to break, and launch missiles at neighbors who are planning the same thing.

Shattered Allegiance is still early in development, and I'm building it on my own. The devlogs below follow the progress as it happens.

// WHAT YOU'LL BE DOING //

Every asteroid you claim starts out as bare rock. You put down power plants, mines and living quarters, then grow it into a colony that pays for the next one. Expand too slowly and you fall behind. Spread yourself too thin and your rivals will notice.

  • Colony economy. Mine ore, keep power and population in balance, and sell to traders when the price is right.
  • Diplomacy and betrayal. Trade agreements, alliances and declarations of war with rival corporations. AI players make their own offers, and break them when it suits them.
  • Ships and missiles. Design ships from five hull classes, move them in formation, and launch multi-stage missile strikes. Defend your colonies, or go take someone else's.
  • Range and scouting. Ships burn fuel and need survey modules to chart the belt, so reaching distant asteroids takes planning.

Expect a slow-burn strategy game where your bookkeeping matters as much as your missiles.

// WHERE IT COMES FROM //

If you played Fragile Allegiance or K240 in the nineties, you'll recognize a lot of this. Shattered Allegiance is a remake of Fragile Allegiance, built with the original as the blueprint and updated where it has aged badly: the interface, the controls, the AI and the visuals.